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Time warp soldier slope
Time warp soldier slope






Something you definitely want to change about the pipes is to fill in the gaps around the edge with black pixels, since for the pipes that don't go to a new layer, you can see the soldier's little feets poking out of the side when you climb up them. effect of checking every single pipe in the game for secrets, which is especially a problem in metroidvanias where secrets are everywhere. Since we're talking about design, another opinion™ of mine is that you might want to make pipes that you can enter look different from pipes that you can't, or alternatively make sure that the only open-ended pipes in the level are pipes that you can also enter. Personally I think some foreground leaves or branches in the tree level would add a lot to its appeal, especially in the apple boss room. Examples would be small stuff like plants, flowers, mushrooms, etc, or big stuff like columns, vines, or pipes. This also made me realise that this game has few if any foreground elements, depending on the amount of work you want to commit to, you might wanna consider adding some in here and there to really spice up your graphics.

time warp soldier slope

There's me peeking out from behind the water. Shown below is just one example, but there's a bunch of them scattered around. Some of the graphics layering can get a little funky, in particular, the water in some of the rooms renders on top of the soldier instead of behind. Step 3 is to walljump so that the layer switches back and you get stuck in the wall.Īnd the sewer shennanigans continue. Step 2 is casually jumping onto the outside of the wall that makes up the tank while still in that layer because that makes sense. This one occurs via a 3-step program: Step 1 is to get into the water in the part where it switches to the layer with the big tank of water. This one happens basically automatically, just by swimming to the room's exit. I've attached pictures of the ones I got stuck in, but there's probably many more. However the sewer is a veritable fountain (haha) of traps, as the layering feature sometimes allows you to clip into walls. That's everything I found in the old areas, since I didn't spend too much time running around them. While the game still animates and runs, you can't open the menu, thus forcing me to alt-f4. Apparently jumping from the small tree into the spot pictured below softlocks you fully. Unfortunately, the softlocks don't end there. Poor little Melvin the mushroom man now freezes the game if you try to talk to him, fortunately it's not a softlock since you can open the menu and quit. For starters, the chest in the room pictured above where the music broke doesn't let you open it.

TIME WARP SOLDIER SLOPE UPDATE

Let's get back to bugs, cos they seem to have latched onto this update in particular. That last one in particular is a problem since it muted the music for the entire room, and I had to leave to get it back.Īnother small problem with the music is that the battle tower music seems much louder than the music in the overworld.Ī final small music nitpick here, but playing the default area music during the new cutscene at the apple boss was a little odd to me, it feels like something that deserves a custom theme. It fades out in seemingly random secret/layered areas, like inside the pipes in the sewer, inside the big tunnel of water, or if you try and get the chest in the room shown below. Which unfortunately segways nicely into the bug reports, cos the music is doing some weird stuff with the secret passageways. But aside from that, there's a lot to cover here, so prepare your bones for an even larger text wall than usual.įirst off, you gotta give your music people a raise, cos the new tracks for the sewer and the battle tower are a solid 12/10 at least. The biggest update is the fact that it's November. Left Bumper + A/B/X/Y: Warp (once an enemy has been warp-tagged).Right Bumper + B/Y: Warptag Strike (once obtained).B+Y: (on certain sword combos): Ex-Attack.B: Sword Attack, Parry (while blocking).Down+A: fallthrough semi-solid platforms.

time warp soldier slope

Gamepad (assumes XBox controller layout):

  • Shift + W/A/S/D: Warp (once an enemy has been warp-tagged).
  • Space + Left/Right Click: Warptag Strike (once obtained).
  • Left + Rick Click (on certain sword combos): Ex-Attack.
  • Left Click: Sword Attack, Continue Dialogue, Parry (While Blocking).
  • S + Space: fallthrough semi-solid platforms.
  • If you like what you see or had a good/great time w/ it, WISHLIST IT HERE on STEAM. Warp Soldier can be played with a mouse and keyboard or a gamepad (tho the latter hasn't been fully tested yet). This here is a short demo that shows off an early zone in the game.

    time warp soldier slope

    Welcome to Warp Soldier! 2D retro monochrome Metroidvania with sick melee combos, cool mobility tricks, and a teleportation gimmick!






    Time warp soldier slope